Red Dungeon: The DUNGEONS!!!



#2

Dungeon Generation

In this dev-log we would like to introduce all of you to one of the main features of the game. The random dungeon generation. How we want the generation to work is similar to how the Binding of Issac does it. The rooms won’t be procedurally generated but the order that they appear outside of the starting room will be. There will be one shop room on each floor and the ending to each set of floors will be a boss room. We went with this approach because it results in a higher quality of level design as opposed to if we had programming do it. However, as of now, it isn’t exactly… working. It will be a work in progress up until the final release of the game (after early access) and will even get tweaked in post-launch updates to ensure it is as refined as we envisioned it to be. Attached are videos of the current progress of the level generator. 

Videos

https://youtu.be/NTJX7dsdc98

https://youtu.be/PK3XpUFf-4A

https://youtu.be/pnw7w_Q4WNw

Problems With Random Generation

All of the assets in the video are temporary and will not resemble the final builds. As you can see the generation is far from perfect and is unplayable. Since programming a random dungeon generator has so many variables to manage, it could be multiple things causing this problem. Furthermore, this is only spawning one floor so we can only imagine the problems that occur when we start incorporating multiple larger, and harder floors. The generation is supposed to work by having multiple pieces (Left Right Room, Right Room, etc) and depending on where the door is in the room it would spawn a room that has a door on the same side. 

*crudely made diagram of how the dungeon is supposed to work like

Theoretically, when working, it should be able to connect them seamlessly to create a dungeon experience. The engine does this by checking to see if a room has spawned adjacently and if it has to stop spawning a room. However, as seen in the videos the rooms keep spawning and spawning even if one has already spawned nearby. It was a pretty strange occurrence but I thought it was interesting and funny enough to show since it is a core mechanic of the game. We still have plenty to show and are excited to detail them as the weeks go by! Happy Easter!

How To Support?

Our social media will be your best bet to get new information about our company. Our Twitter is @ComicGamesTm and Instagram is @officialcomicgames. Red Dungeon’s twitter is @PlayRedDungeon. Lastly, you can join the discord where you can talk to the developers and fellow Red Dungeon fans: https://discord.gg/JfFc92B

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